I was wondering, did you extract the scenaries from the game? If yes, how did you set them perfectly in place? When I do that myself, all the meshes come all into the same place and it's quite hard to manually move them since I can't remember all the exact places :\ plus, certain meshes seem to have missing materials..
I usually use umodel to extract all the files. I have the ActorX Importer script that allows me to import UE meshes into 3ds max. I have no problem with the characters, but with the enviroments, when I import the meshes they all share the same place. Like this: [link] So I was wondering, do you move the meshes manually or use a different method? Even because, certain meshes, have missing textures and I don't know where to find them..
Ah yep, manually... I am composed it according to the game. And it is true, some textures are in other pcc files. I think that can help you file hallway.pcc with some missing textures. But I really don't remember much.